#1000xRESIST spoilers
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eggtomatosoup · 1 month ago
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ready or not here i come... happy anniversary to 1000xresist!!!
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sinlizards · 1 month ago
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Tell me Watcher, is there a feeling worth getting incinerated over?
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g-oblincat · 8 months ago
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Are you Miscellaneous finally growing a spine?
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sangkalibutan · 30 days ago
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behold 👁 my piece for Blue Communion, the 1000xRESIST anniversary fanzine! It was an honor to work with lots of talented artists and the dedicated mods.... thank you for having me. HEKKI GRACE!
check out the full zine (FREE) for the full experience!
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bernkastel-ao3 · 5 months ago
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Having a spiral through rapid task alerts after Bartender's death is an interesting way of showing a death and it's effects, especially a murder, suddenly hitting someone.
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golvio · 18 days ago
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I love narrative parallels! I love when characters echo each other’s actions because they came to the same conclusion from different directions!! I love when things come full circle!!!
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shwindu · 1 month ago
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Happy Anniversary to 1000xRESIST!
I got introduced to this game via a playthrough and to say that it's become a game I think a lot about would be an understatement.
The writing and characters are among the best in games I've personally experienced and I am constantly showering praises on this game to anyone that will listen.
In tribute to this game I decided to make a little animation, and while there are some things I am not wholly satisfied with, I do hope the time I spent on it conveys how much I care about this game.
Hekki grace, everyone!!
And, as a bonus, under the cut I'm going to be posting the individual frames from the animation since I am quite happy with a few of them.
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itsmewahoo · 1 year ago
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this game made me cry 😭
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disciple-of-frost · 22 days ago
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On today's episode of, "Videos That Made Trisha Cry!"
....woo!
youtube
Honestly though, this is a damn good video talking about how these games tackle the concept of, "The Endless Now". A concept I'm sure a lot of FF players have seen or come across.
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adhdemongirl · 5 months ago
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I love that to reach what I would consider the better endings of 1000xResist you need to inflict violence.
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thegenderdruid · 7 months ago
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now that I've had a bit of time to reflect I have thoughts(tm) about the ending of 1000xRESIST, spoilers below the cur for the ending of the game although weirdly not in a way that touches on any major plot spoilers, more about themes and message and I'll try to avoid unnecessary details to minimize the spoilerage as much as possible
Ok so at the end of the game you get a sequence where you're asked to pass judgement on all of the characters of the game and decide whether or not to let them live into the future or not, when I first got to the ending my first instinct was to try saving everyone but doing so resulted in what the game clearly presented as a bad end since it didn't roll credits and kicked me back to the start of the scene which I found extremely unsatisfying, but after a quick break and some reflection I took the hint that the game was very clearly shoving in my face and chose not to save the pro-fascist rebel character who was shown in the first ending to be a problem(tm) but did once again chose to let the fascist government's soldiers live and that gave another bad ending where the main character of the 2nd half seemingly randomly became a dictator herself and executed all of her old friends for some reason, and finally I once again took the hint and chose not to save the old regime's soldiers too and that finally got me the game's real ending, notably I still saved the morally grey leader and lieutenant of the fascist regime but the renegade and ths grunts had to go to get a good ending. Which is fascinating to me, particularly the latter, at first I hated this decision but the more I think about it the more I think I respect it even if I personally disagree, like this is specially a game in part about refugees from the fascist regime in Hong Kong and while it's easy for me as an outside observer to take my moral high ground and say that in a post-fascist regime we should forgive and try to reintegrate the people who chose to serve out the state's evil will, I can absolutely see why this is an issue the game wants to take a stand on and while I disagree with their conclusion, the fact that it forced me as a player to grapple with that issue is something I actually respect a lot now that I've had time to reflect on it and a very creative use of the video game medium to present this ethical question, so yeah, great game, really interesting ending that grew on me the more I thought about it
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eggtomatosoup · 4 months ago
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mauve the legendary terrorist
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emberdune · 5 months ago
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that's it you've broken down their dynamic to its essentials (somehow without knwoing anything about the game)
artworks by the venerable @some-creep and @bugsbegay
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eternityboxed · 10 months ago
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蓝 doodle
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sangkalibutan · 5 months ago
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To new beginnings... happy new yearrruh
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fuchsianreactor · 28 days ago
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ughhhhhh 1000xResist is so gooood (just finished, am insane now!!!) but people's takes on its gameplay are sooooo bad!!!! Lo, ludo-narrative reading comprehension questions be upon ye.
Massive spoilers for 1000xResist under the cut. Play it play it play it!!!!
I posted these on Steam first in the guides section so formatting may be here or there.
How does involving the element of direct interaction with the story shape the player's experience of the narrative?
Relating to the above point, how does the use of the gameplay element of communions shape the player's understandings of and relationships with characters such as Iris and Mother? Does this create separation or closeness, and how is our own sympathy affected? What does the perspective of the player as a semi-active participant in these scenes bring - how would you define the player's role?
The story unfolds in a largely non-linear fashion. We are often asked throughout the narrative to make choices or responses that relate to our own, partial and unreliable understandings of events as we have perceived them. How do you think this relates to and expands upon the themes of memory and its role in liberation and oppression, particularly when considering why these are unreliable?
The point of view character that we follow in the narrative shifts halfway through the story. How is our experience of this - particularly in relation to the themes of memory, resistance, and generational trauma - affected by our ability to exert control over the characters?
At the climax of Chapter 5, having experienced everything so far through Watcher's eyes as she had, and previously having had an aspect of control over her actions, did you feel the use of the cutscene removed or harmed player agency? How do you feel this is impacted by the theme of generational trauma, particularly in relation to the wider contexts of liberation and oppression, as well as intra-narratively through the influence of Principal? Consider also that part of this cutscene was shown at the very beginning of the game - how does this affect your response?
Similar to a previous point: the climax of the game in Chapter X involves players directly making a choice which leads to multiple different endings. Considering the theme of memory, and particularly its role in liberation and oppression, what do you think the developers were trying to say by making the outcome one of player choice?
Elaborating more upon the previous question - what is the difference between the 'Epigraph Endings', which lead to the credits, and the 'An Endings', which return you back to the final choice? What point do you think the developers were trying to make, particularly considering what each of the different choices and lights represent, as well as the ideas of compliance, docility, and the significance of actions over expressions of sentiment? Consider especially the context surrounding the game.
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